> immersive producer & lead technical artist 
  > senior realtime VFX artist
  > unreal engine / unity

Contact   LinkdIn     IG  



Awards_
→ Siggraph Asia 2024
  Best in Show XR Theatre

→ AWE ‘26 [Augmented World Expo]
  Art Festival Winner

→ The PFCAT ‘26
  Best DomeFilm Documentary

→ FIVARS ‘24
  Best VR

→ Europan XR Award ‘24
  Best Volumetric Experience

→ The PFCAT ‘24
  Best VR

→ Epic MegaGrants Winner 


Festival presentations_
◍ REALITY LOOKS BACK [2025]


→ IDFA ‘25 [World Premiere]
→ SXSW ‘26 [U.S Premiere]  
→ Thessaloniki Film Festival ‘26
→ PFCAT ’26 [VR & DOME]
→ AWE ‘26 [Augmented World Expo]
→ Aesthetica ’26
→ NewImages ’26
→ SatFest ’26  
→ JENA Fulldome Festival  ’26
→ Bolten Film Festival ’26
→ AFO ‘26
→ ADAF ’26
→ ART*VR ‘26
→ Lichter Film Fest ‘26
→ SIGGRAPH Vancouver ‘25
→ FIVARS ’26
→ Labocine ‘26 [Science New Wave]
 

◍ A VOCAL LANDSCAPE [2023]


→ Venice Intl. Film Festival ‘24 
  Venice Immersive [World-Premiere]
→ SIGGRAPH U.S Denver 2024: VR Theater
→ Aesthetica ‘24 
→ SIGGRAPH Asia Tokyo ‘24  
→ NewImages ‘24
→ PFCAT ‘24 
→ FIVARS ‘24
→ Stereopsia ‘24
→ Poppy Jasper Intl. Film Festival ‘24
→ Ji.hlava Intl Documentary Film Festival ‘24
→ Bridges Intl Film Festival ‘24
→ Kaboom Animation Festival ‘24
→ Rencontres Internationales Paris/Berlin ‘23 & ’24
→ Sehsüchte Film Festival ‘24
→ Harlem Intl Film Festival ‘24
→ Strasbourg Fantastic Film Festival ’24
→ Bozar: Dreaming in Dialogue ‘25
→ ADAF ‘25 Simulacra
→ Rencontres Internationales Amsterdam ‘25


Interviews_
SIGGRAPH Spotlight EP.10
Spatial Storytelling New Narrative Forms

VOICES OF VR PODCAST EP.1703
IDFA 2025 ‘Reality Looks Back’





real-time project snippets



Dome | SIM : Fully customizable dome simulator app for iOS, Win, Android TV. With PS4 controller over BT & recordable camera movement
Siggraph Asia 2024 Award : A Vocal Landscape won Best in Show XR Theatre 


GSplats + VFX in UE


A Vocal Landscape VR premiere at Venice Biennale 2023



GSplats + VFX in  UE
GSplats + VFX in UE

Realtime VFX + Volumetric in UE

UE char. animation, cinematic & VFX
Europan XR Awards 2024: A Vocal Lanscape won Best Volumetric Capture
GSplats + VFX in UE

UE VFX, mocap  & cinematic
a vocal landscape - RT VR UE
toon shading in UE
unreal engine + stable diffusion
VFX + character animation UE
character animation & cinematic UE
bts irl cinematography
wonder dynamics - character animation
look dev + cinematics UE
previz FLIP sim
AVL RT exhibit at MOOR + unity
previz FLIP sim
at microsoft mixed reality studio - volumetric capture
A Vocal Landscape bts
A Vocal Landscape look dev. particle system
cine
projection mapping / performance. UE/Maya
Tuner AR concept art
previz - FLIP sim
volumetric AVL
Volumetric Capture for RT UE
Kinect depth recording + houdini FLIP particles
UE - Cinematics & ENV dev
specular map + anamorphic volumetric shading
IR cinematography
Houdini - particle system dev
UE - VFX, RT cinematics 
cinematography showreel
UE - retargetting
Look DEV - UE











  




Omid Zarei is an award-winning realtime producer creating immersive stories that explore the unknown while staying grounded in human experience. His work combines cutting-edge emerging technologies with an analog, human approach, embracing the imperfections that makes audiences experience raw emotions.
His immersive projects have premiered at Venice Immersive, SXSW, IDFA, AWE, and presented internationally at SIGGRAPH U.S. (VR Theater), SIGGRAPH Vancouver (Spatial Storytelling), NewImages, FIVARS among others; receiving several awards including “Best XR Theater in Show” at SIGGRAPH Asia. He has initiated, produced and led multi-disciplinary projects with the aim to open a space for team collaboration with visual artists, filmmakers, game devs, sound designers, performers as well as specialised XR artists.



         
















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all media copyright @ omid zarei 2026